The Golden Age of Comics

The most recent book of the Canadian cartoonist Seth, The Great Northern Brotherhood of Canadian Cartoonist (The G.N.B.C.C), is a comeback to the fictional town of Dominion, Ontario, where some of his other stories, such as Clyde Fans, have already taken place.

By Cristian Soler

The Great Northern Brotherhood of Canadian Cartoonist
Seth
Drawn & Quarterly
Montreal, 2011
133 pages

In The G.N.B.C.C, an anonymous narrator, who by his figure and looks seems to be an alter ego of Seth himself, journey through a huge construction, built in 1935 and that is located in Milverton Street. This building is the headquarter of The Great Northern Brotherhood of Canadian Cartoonist, of which the narrator is a member; Thus, this story is an invitation to know each corner of this building and see all the treasures that are found in it while at the same time one discovers the history of Canadian cartoons.

The building in which this brotherhood functions has, therefore, several spaces, each one with their own stories and which are also told with the help of the narrator. In this way the reader gets to know the entrance and the figures of several cartoon characters engraved in it, the lobby, decorated with an art deco lamp and with large murals designed by some old members of the brotherhood; he also gets to know dance rooms and the bars, which held crowded meetings and several parties, he visits the galleries with the portraits of the Canadian cartoonists that were part of this club and enters to the rooms that the brotherhood had so that the cartoonists could live and work in their stories. But, above all, the reader gets to know the cartoon characters, the ones that give a sense and a reason of being to this brotherhood and to the authors.

But how it is possible for such an institution to exist? As the narrators explain, Canada was the only country that at the beginning of the twentieth century had a cultural politic of supporting and promoting cartoons and the people that was involved in their production. In fact, the headquarter of the Brotherhood of Canadian Cartoonists that the narrator is touring in Dominion is only one of other three, which are located in Winnipeg, Montreal and Toronto. Also, for the sake of preserving the history of cartoons, a kind of Fortress of solitude was built (cf. Superman), an archive with a comprehensive material of the history of Canadian comics in a building inspired by the igloos and which is located in a remote and cold place. And was the support of cartoons so great, according to this story, that every year the most famous and important characters of Canadian cartoons appeared in an annual parade, likewise the authors were renown figures whose opinions were printed in newspaper and who were invited to public events such as cultural awards ceremonies or charity dinners. 

However, as it is common in Seth’s work, nostalgia is a common element throughout the entire story. When we go through the dance rooms in which great parties were held we notice that nowadays they are not used for gatherings of Canadian cartoonists, instead, they are rent for events such as rock concerts or marriages. Almost all of the old members of the club are dead and the new ones no longer visit this place, the house shows visible signs of deterioration and lack of maintenance and some of the sculptures are victims of vandalism. The masks of the most famous cartoon characters that were used for the parades are kept in a room, covered with dust. Finally, the headquarter that we are touring in Dominion is the last one of the brotherhood for the others were closed. The golden age of comics seems to have arrived to an end and what we are seeing in this book is, therefore, an account of this past made by someone that was pretty close to this story, a cartoonist but, above all, a comic reader.

The introduction, written by Seth, states that this story comes from several ideas and drawings he had in his sketchbook, little by little he started to fill the gaps between the drawings and the different narratives that he was developing and gave an unitary form to the book. But in this final stage it is possible to see that, even though the journey through the Brotherhood’s building gives a unitary sense to the story, this journey is more like an excuse for Seth to explore and introduce different narratives and genres that are of his interest. In this sense, in the history of Canadian cartoons, the author includes several elements that are both, real and invented: most of the cartoonists that Seth mentions as members of this brotherhood and their works are invented, but among them there are also some people that existed or exists. That is the case of Dough Wright, to whom the narrator dedicates several pages for discussing one of his creations, Nipper, a history focused in the difficulties of childhood and family live and that was not only a representation of Canadian culture but also of its landscapes, becoming a praise of nature’s  beauty. Likewise, in this story appears ChesterBrown, a Canadian cartoonist and personal friend of Seth, which is mentioned in this book as one of the few recipients of the Journeyman, the greatest award given by the G.N.B.C.C. to the best cartoonist of a decade.

The cartoons that are discussed in this book, in most of the cases an invention of Seth, have as a common feature that they discuss or problematize certain elements of Canadian culture while at the same time they make a journey through several genres. Kao-Kuk, for example, is a story that recalls the space operas written during the decade of the 50’s, nevertheless in this specific case the astronaut is an Eskimo, someone that has found in the vast solitude of space a place similar to his home. Another cartoon that is mentioned is Canada  Jack, a character whose characteristics make him similar as those superheroes created during World War II in order to stimulate the patriotism among the citizens, being Captain America a good example of this phenomenon. In this fictional cartoon, which is described as a work probably produced by an amateur, the main character breaks several rues of the superhero genre of its time: he asks himself existential questions, discusses lengthy about road construction and interacts with a bad interpretation of Snoopy, the famous character created by Charles Schulz.

One of the cartoons that is discussed in Seth’s book, supposedly drawn by a certain Henry Pefferlaw, calls very much the attention as it works as a mirror that could allow the reader to understand better the entire work. The narrator tells he reader that Pefferlaw, before disappearing mysteriously, draw a cartoon called The Great Machine in which a man, who has bought a building abandoned for several years, discovers that in several rooms there are different and strange machines whose utility is not known. The Great Machine is described by the narrator as an experimental work, really descriptive and that seems to be almost a catalogue; likewise it is compared with literary works such as Kafka’s “In the Penal Colony” or The Time Machine by H.G. Wells. Is it possible to say, then, that one can understand Seth’s book, The G.N.B.C.C, in the same way as The Great Machine, as a narrative artifact, as a formal experimentation? Just as Seth or the fictitious Pefferlaw, the French writer Raymond Roussel tells in his novel Locus Solus the story of a scientist that offers to some guests a journey through his dominions, in this journey they will encounter a great number of strange machines and inventions. Thus, the description and explanation in this experimental novel turn into a play with language and its sonority; that is what, in a certain sense, Seth and his fictitious Pefferlaw are attempting in The G.N.B.C.C, the catalogues of authors, of machines and characters allow a play with different genres and styles, they give way to a reinterpretation of some comic conventions while at the same time they tell the history of Canadian cartoons throughout the twentieth century.


Nevertheless, at the end of the journey through the building of The G.N.B.C.C. still remains one question: Is it true that there was a time in Canada’s history when cartoons and their authors played a central role in society? It seems that what the narrator told us at the beginning of the story is, just as the fictitious town of Dominion, a metaphor to show something that, even though it didn’t happen, has a certain element of truth. Nowadays comics are regarded by many people as a popular entertainment, something that could only be interesting to fat teenagers, with big glasses and the face full of acne, so shy, so clumsy in their social interactions that they hide themselves behind magazines that tell the story of strong en with superpower that save the planet and at the same time rescue beautiful girls that fell in love with them. However, all those who complaint of these stories, who regard them as simple or naïve, could hardly deny the fact that their first reading habits were developed when he waited every morning for the newspaper to arrive in order to follow the adventures of Mafalda, Snoopy and Charlie Brown and Calvin and Hobbes; that there was a time in which they travel throughout the world following the great deeds of Tintin and his little dog Milu. Hence it is really possible that the time in which comics and cartoons played a certain role in society indeed happened, but it didn’t take place in Canada but somewhere near childhood.












PdL